Sebastian Szczepański
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bytes & beyond

Notes from making things understandable.

Technical writing about algorithms, geometry, and the small decisions that turn abstract behavior into something you can inspect.

  • Introduction to ray casting in 2D game engines, featuring mathematical algorithms and optimization techniques for game development
    Saturday, December 23, 2023

    Introduction to ray casting in 2D game engines

    Ray casting is a fascinating concept that isn't overly complex to grasp. However, finding high-quality learning materials on the subject can be a challenge. We'll delve into the mathematical aspects, making it easy for you to integrate into your future projects...

    • math
    • ray-casting
    • 2d
    • game-engine
    • dev
    ->

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